1: 3D Rendering and Visualization.- The Storage Independent Polygonal Mesh Simplification System.- A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping.- 3D-Image Visualization and Its Performance in Teleoperation.- Manipulating Objects Behind Obstacles.- Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences.- Non-commercial Object-Base Scene Description.- Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments.- Acceleration of Terrain Rendering Using Cube Mesh.- A Realistic Illumination Model for Stained Glass Rendering.- Visual Hull with Silhouette Maps.- Region-Based Artificial Terrain Texture Generation.- A Real-Time Color Quantization Scheme for Virtual Environments Navigation System.- A Distributed Framework for Scalable Large-Scale Crowd Simulation.- QEM-Based Mesh Simplification with Effective Feature-Preserving.- Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality.- Lower Cost Modular Spatially Immersive Visualization.- Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects.- Parallel Search Algorithm for Geometric Constraints Solving.- Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog.- 2: Interacting and Navigating in Virtual and Augmented Environments.- Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness.- Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.- Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.- Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence.- Interactive Haptic Rendering of High-Resolution Deformable Objects.- Collaborative Virtual Environments: You Can’t Do It Alone, Can You?.- Development of Wide-Area Tracking System for Augmented Reality.- An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments.- Development of a Handheld User Interface Framework for Virtual Environments.- Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness.- A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers.- Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.- Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.- Towards Transparent Telepresence.- Towards an Interaction Model in Collaborative Virtual Environments.- C-Band: A Flexible Ring Tag System for Camera-Based User Interface.- A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.- How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks.- Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.- Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision.- Measurement of Suitability of a Haptic Device in a Virtual Reality System.- IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.- Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color.- Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness.- Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review.- Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs.- 3: Industrial Applications of Virtual Reality.- Sketch Based Modeling System.- Ergonomic Interactive Testing in a Mixed-Reality Environment.- Designer-Centered Haptic Interfaces for Shape Modeling.- An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations.- A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.- VR-Based Virtual Test Technology and Its Application in Instrument Development.- An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups.- A Virtual Environment for 3D Facial Makeup.- A Virtual Space Environment Simulation System.- Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.- Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment.- A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations.- Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments.- IMPROVE: Collaborative Design Review in Mobile Mixed Reality.- Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work.- Augmented Reality System for Development of Handy Information Device with Tangible Interface.- Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design.- Simulators for Driving Safety Study – A Literature Review.- A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation.- 4: Health, Cultural, Educational and Entertainment Applications.- Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse.- Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application.- Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.- VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.- AR Pottery: Experiencing Pottery Making in the Augmented Space.- An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.- Summary of Usability Evaluations of an Educational Augmented Reality Application.- VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization.- The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung.- Cultural Heritage as Digital Experience: A Singaporean Perspective.- Learning Cooperation in a Tangible Moyangsung.- An Open-Source Virtual Reality Platform for Clinical and Research Applications.- Colour Correct Digital Museum on the Internet.- 3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins.- Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.- User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction.- Plant Modeling and Its Application in Digital Agriculture Museum.