This book presents selected research papers from the 2015 Chinese Intelligent Systems Conference (CISC’15), held in Yangzhou, China. The topics covered include multi-agent systems, evolutionary computation, artificial intelligence, complex systems, computation intelligence and soft computing, intelligent control, advanced control technology, robotics and applications, intelligent information processing, iterative learning control, and machine learning. Meer
This book offers a self-contained exposition of the theory of computability in a higher-order context, where 'computable operations' may themselves be passed as arguments to other computable operations. Meer
This book focuses on analysis and design problems for high-order linear time-invariant (LTI) swarm systems (multi-agent systems) to achieve consensus, formation, containment and formation-containment. Meer
This book is both a reference for engineers and scientists and a teaching resource, featuring tutorial chapters and research papers on feature extraction. Meer
SMIL 3.0: Multimedia for the Web, Mobile Devices and Daisy Talking Books is a revised introduction to — and resource guide for — the W3C SMIL language. Meer
It has been almost 5 years since the inauguration of the TRON project, a concept first proposed by Dr. K. Sakamura of the University of Tokyo. The TRON Association, which was founded as an independent organization in March 1988, has been taking over the activities of the earlier TRON Association, which was a division of Japan Electronic Industry Development Association (JEIDA). Meer
This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Meer
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Meer
It is almost six years since the inauguration of the TRON project, a con cept first proposed by Dr. K. Sakamura of the University of Tokyo, and it is almost 2 years since the foundation of the TRON Association on March 1988. Meer
Why a book on fault-tolerant search algorithms? Searching is one of the fundamental problems in computer science. Time and again algorithmic and combinatorial issues originally studied in the context of search find application in the most diverse areas of computer science and discrete mathematics. Meer
Bifurcation originally meant "splitting into two parts. " Namely, a system under goes a bifurcation when there is a qualitative change in the behavior of the sys tem. Meer
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. Meer
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. Meer
Computer Science Workbench is a monograph series which will provide you with an in depth working knowledge of current developments in computer technology. Meer
The development of computer science is now so rapid that we, the readers, in-creasingly receive technology news about new solutions and applications which very often straddle the border between the real and the virtual worlds. Meer
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. Meer
Das Buch verhilft Lesern dazu, das eigene Netz mit den Augen des Angreifers zu sehen – um seine Techniken zu verstehen und um sich besser schützen zu können. Meer
In uralten Spielen wie Schach oder Go können sich die brillantesten Spieler verbessern, indem sie die von einer Maschine produzierten Strategien studieren. Meer
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